Pseudocode
Pseudocode is a stage before coding you can use to either show people who are not fluent in code or for planning, it’s easy and quick to write up but it’s very helpful to look back on when you are coding. It is useful to do because it’s really easy for someone else to understand if you are a team of coders and another person is helping you and they need to understand what you want first off but without writing the code yourself, also its helpfull for me as I am new to coding this is a first run at making sure its all in the correct order before I write it up and its also a lot easier to plan on as its a lot simpler that normal code.
State Diagrams
These state diagrams are of the main functions in my game such as the movement, timer and goal checker, what I like about doing this is that when I’m writing the code this will help me lay it all out in the correct order to make sure it works which means I am more efficiency with my time I have left of the final major project.
Level Blockout
This is some screen shots of a level block out I made in unity, these would be different levels that I could have in the game, and I would use this as reference when I come to making the real thing.
Level Design Sketches
Here is some level designs thought of, I made these in Photoshop with a graphics tablet. I included some arrows and examples where the ball can role through. The first picture is how the main part of the level is going to look like with the two goals, then the rest of the pictures are the different parts which go in the red square for different levels.
This is useful for me when coming to making the levels as I will first look at these levels if the levels are ok and recreate them on Unity using these are references.